Mobs’ exp are fine in my Maplestory 2 Mesos

  • Listed: December 21, 2018 5:11 am
  • Expires: 12 days, 6 hours
  • Street: ALASKA
  • City/Ville: NY
  • Zip/Postal Code: 10022
  • Price: €11.00


Mobs’ exp are fine in my view, especially for Maplestory 2 Mesos under level 160. Is map design, especially maps in Maplestory 2 Mesos Ellinia. Those maps are filled with slopes which make it really hard to strike strikes against mobs. Nevertheless the mobs are all below level 30, and so job folks train there. Yet really, very few first jobs have attacks which are not linear, thus rendering it a complete nightmare to train at Ellinia. Please consider redesigning those maps to eliminate this issue (the”eye” monsters are in the worst maps).

I agree, the airplane thing is obsolete now, please take action. Rather, revamp the ferry into orbis. Ensure it come every 5 minutes, like the NLC-Kerning City metro, and make the ride substantially shorter, only a few minutes. Alternatively, you could merge Orbis vessel mechanics and the plane. Allowing people to board the ship whenever, and have a timer to your trip (anywhere from 1min to 10min, exactly like the airplanes). Folks come and go as they enter the ship to get a ride, and they can get off they wish to after the timer has expired. This allows people to stay on it if they want to for whatever reason (such as interacting, or CRogs).

Bonus system. Those lines were inserted when the injury cap was 1mil, and they were not updated when go to this page the damage cap was raised to 50mil. I feel that those lines should be eliminated or buffed so by multiplying them by 50 to make them more relevant (ie giving you either a 50,000 or 250,000 growth to the damage cap). Also add an choice to allow us to recube bonus marijuana with rewards or for free.

Revamp mechanics that are bossing. Specifically, their strikes. In a misguided effort to make them more challenging, you have ruined core mechanisms in the game that influenced balance. All%hp boss attacks are entirely unnavoidable, even to skill such as SS that were designed specifically to avoid all attacks. CRA bosses can’t be bound by skills, even though there’s no good reason for this. Hp attacks are a terrible mechanic at the first location. Please stop this Nexon. Update all boss attacks, including%hp strikes, to be dodgeable with abilities like SS. Make all directors able to be bound, that is the point of this skill after all.


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